Projectiles
Projectiles are small visual objects that overlap actors (like bullets, arrows, etc.) that can be spawned to create an attack without using full actors.
They are managed in Projectile Types, you have 5 projectile type slots where you can setup your desired projectile at any time, then spawn the projectile when you need them.
You can check the Projectiles example for an in-depth usage example.
Related Events
- Preload Projectile
- Destroy All Projectiles
- Projectile Type Send in Front Actor
- Projectile Type Send Behind Actor
- Projectile Type Set Depth
See Also
- Particles — Similar spawnable objects for visual effects
- Collisions & Physics — Collision system that projectiles interact with

