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Global Values

The Global Values are a set of values that can be used globally on the engine.

Physics

The physics-related global values. They can be changed on the Settings.
They are used on the Platformer Behaviour and can also be used manually if needed.
There are certain limitations though, like you can't have two different Gravity values for two different actors.

Max Velocity X

Used to cap the speed on the X axis automatically, in pixels per second.

Max Velocity Y

Used to cap the speed on the Y axis automatically, in pixels per second.

Acceleration

Acceleration used when simulating left/right platformer movement on the actor, in pixels per second.

Deceleration X

It is only applied when acceleration is not affecting the actor, in pixels per second.

Deceleration Y

It is only applied when acceleration is not affecting the actor, in pixels per second.

Gravity

Value to set a global game gravity, in pixels per second.

Jump

Value to set a global game jump strength, in pixels per second.