Particles
Particles are small visual objects (like sparks, smoke, dust, explosions, rain, snow, etc.) that can be spawned to create visual effects without using full actors.
They are managed in Particle Types. You have 5 particle type slots where you can set up your desired particle at any time, then spawn the particles when you need them.
You can check the Particles example for an in-depth usage example.
Related Events
- Preload Particle
- Emit Particle
- Destroy All Particles
- Particle Type Send in Front Actor
- Particle Type Send Behind Actor
- Particle Type Set Depth
See Also
- Projectiles — Similar spawnable objects that interact with actor collisions

