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Particles

Events for setting up and spawning particle effects.

Actions​

Preload Particle​

Setup a particle type to later use via emit particle.
Preload Particle
Particle
Presets
Particle Slot
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Max Amount
10
Life Time
1
Sprite Sheet
Player
Palette Slot
PAL2
Animation Index
0
Random Frame
Loop Animation
Destroy When Animation Ends
  • Particle Slot: The particle slot to use.
  • Max Amount: The maximum amount of this particles to preload, if you try to emit more, nothing will happen.
  • Sprite Sheet: The sprite to use for rendering the particle.
  • Palette Slot: The palette slot you want to use.
  • Life Time: The amount of time in seconds that the particle will live for.
  • Destroy When Animation Ends: If the particle will be destroyed when the animation ends, it will ignore the life time if it's longer.
  • Animation Index: The animation index from the sprite sheet.
  • Random Frame: If set, the sprite will get a random frame when emitted.
  • Loop Animation: Set if animation should loop.

Emit Particle​

Emit a particle from an actor in a specified direction.
Emit Particle
Source
Presets
Particle Slot
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Source
Actor 1
Speed
1
Offset X
0
Offset Y
0
Flip X
False
Flip Y
False
Launch At
Fixed Direction
Direction
  • Particle Slot: The particle slot to use.
  • Source: The actor to launch the projectile from.
  • Speed: The movement speed.
  • Offset X: The horizontal offset from the source actors position to start launching the particle.
  • Offset Y: The vertical offset from the source actors position to start launching the particle.
  • Flip X: Flip Sprite on X axis
  • Flip Y: Flip Sprite on Y axis
  • Direction: The direction to launch the particle. Can either be a fixed direction or based on an actor's current direction.

Destroy All Particles​

Destroy all particles on screen.
Destroy All Particles
Particle Slot
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
  • Particle Slot: The particle slot to use.

Sprite​

Particle Type Send in Front Actor​

Send the particle sprites in front of the selected actor so it renders on top of it.
Particle Type Send in Front Actor
Particle Slot
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Actor
Actor 1
  • Particle Slot: The particle slot to use.
  • Actor: The actor you want to use.

Particle Type Send Behind Actor​

Send the particle sprites behind the selected actor so it renders below it.
Particle Type Send Behind Actor
Particle Slot
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Actor
Actor 1
  • Particle Slot: The particle slot to use.
  • Actor: The actor you want to use.

Particle Type Set Depth​

Set the particle depth on the rendering queue. From -255 to 255. Lower values means rendering higher on the queue.
Particle Type Set Depth
Particle Slot
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Value
0
Actors with lower depth are display in front of those with higher depth.
  • Particle Slot: The particle slot to use.
  • Value: The value you want to set.