Dialogue, Text & Menus
Actions
Show Text
Show a dialogue box on the screen. You need to use interact button for it to go away.Show Text
Text...
Show Choices
Display a menu of multiple options and set the specified variable to the value of the chosen option. Multiple layouts are provided, 'Menu' displays as a single column on the right hand side of the game screen and 'Dialogue' displays a full width dialogue box with two columns.Show Choices
Set Variable
$Variable0
Number of options
2
Set to '1' if
Item 1
Set to '2' if
Item 2
Set Text Localization
Change the active localization, any future text related calls will use the new localization.Set Text Localization
Spanish
Change the active localization to the new one.
- Timer: The timer slot to use, each scene can use up to four timers at once (can be adjusted on Settings).
Clear Text
Clear a line of text at the given tile coordinates & size.Clear Text
X
0
Y
0
Width
0
Plane
Plane B (Background)
- X: The horizontal position.
- Y: The vertical position.
- Width: The total width.
- Plane: The plane we want to use
Close Dialogue
Close a dialogue box currently on screen.Close Dialogue
Speed
Speed 1
Only required if you have opened a dialogue box with no close condition or forced an manual open.
- Speed: The movement speed.
Force Dialogue to Stay Open
Forces the dialogue box to stay open until close is manually called, helpful to run code in-between conversation scenes.Force Dialogue to Stay Open
Forces the dialogue box to stay open until close is manually called, helpful to run code in-between conversation scenes.
Draw Text
Draw a line of text at the given tile coordinates.Draw Text
Text...
X
0
Y
0
Pin To Screen
Horizontal Alignment
Left
Plane
Plane B (Background)
Draw Frame
Draws the dialogue frame without content on the given plane, frame tiles have priority enabled.Draw Frame
Plane
Plane B (Background)
Palette Slot
PAL0 (Background)
Draw Border
X
0
Y
0
Width
40
Height
8
- Plane: The plane we want to use
- Palette Slot: The palette slot you want to use.
- X: The horizontal position.
- Y: The vertical position.
Draw Cursor
Draws the UI cursor on the given plane, if drawn already it clears previous cursor as well.Draw Cursor
Plane
Plane B (Background)
Palette Slot
PAL0 (Background)
X
0
Y
0
- Plane: The plane we want to use
- Palette Slot: The palette slot you want to use.
- X: The horizontal position.
- Y: The vertical position.
Clear Cursor
Clear the last cursor usage, it can draw an empty tile or the frame background.Clear Cursor
Draw the frame background instead of an empty tile.
Restore Cursor
Restores the usual tile-based cursor, this unbinds an actor from cursor mode.Restore Cursor
Restores the usual tile-based cursor, this unbinds an actor from cursor mode.
Properties
Actor As Cursor
Use the selected actor as cursor on choices display & draw cursor calls.Actor As Cursor
Actor
Actor 1

Load Font
Load the selected font to use rendering text, on Advance Text Mode, this replaces the default font.Load Font
Font
This loads a new font, under Advance Text Mode, this replaces the default font.
Set Dialogue Frame Palette
Set the palette that will be used by the dialogue frame rendering.Set Dialogue Frame Palette
Palette Slot
PAL0 (Background)
The default font uses the last color of the selected palette.
- Palette Slot: The palette slot you want to use.
Set Text Priority
Set the priority that will be used by the text rendering.Set Text Priority
Priority
- Priority: If the text will be rendered with priority.
Set Text Palette
Set the palette that will be used by the text rendering.Set Text Palette
Palette Slot
PAL0 (Background)
The default font uses the last color of the selected palette.
- Palette Slot: The palette slot you want to use.
Set Dialogue Cursor
Set a tileset to replace the dialogue cursor image.Set Dialogue Cursor
Frame Image

flowers
- Frame Image: The tileset to use as a dialogue frame.
Set Dialogue Frame
Set a tileset to replace the dialogue frame image.Set Dialogue Frame
Frame Image

flowers
Must be a tileset of size 24px x 24px.
Palette Slot
PAL0 (Background)
- Frame Image: The tileset to use as a dialogue frame.
- Palette Slot: The palette slot you want to use.