Miscellaneous
Events for miscellaneous operations such as comments, threads, and system functions.
Actions
Comment
Allows you to leave notes within your scripts. Provides no functionality in-game. The text you type automatically gets set in the event title, so you can collapse the comment and still read its content.Comment
Text...
Display FPS
Display FPS on a corner of the screen on the text plane.Display FPS
Enabled
Log Message
Prints a debug log on the console. Useful for debugging.Log Message
Text...
Render Memory Info
Render the memory information on the current invoke time on the text plane.Render Memory Info
Render the memory information on the current invoke time on the text plane.
Setup
Event Group
Allows you to group together parts of your script for organizational purposes.Event Group
Threads
Thread Start
Run a script in another thread.Thread Start
Thread Handle
$Variable0
Run In Background
- Thread Handle: The handle for the thread you want to stop.
Thread Stop
Stop a thread based on the selected thread handle.Thread Stop
Thread Handle
$Variable0
- Thread Handle: The handle for the thread you want to stop.
Advanced
Inline C Code
EVENT_INLINE_C_DESCEVENT_INLINE_C
FIELD_C_CODE
- FIELD_C_CODE: FIELD_C_CODE_DESC
caution
This event injects raw C code directly into the compiled output. The editor performs basic syntax checks (mismatched parentheses, braces, brackets, and missing semicolons) but does not validate the code beyond that. Incorrect code will cause compilation errors. Use this event only if you are familiar with C and the engine's internal API.

