Miscellaneous
Events for miscellaneous operations such as comments, threads, and system functions.
Actions
Comment
Allows you to leave notes within your scripts. Provides no functionality in-game. The text you type automatically gets set in the event title, so you can collapse the comment and still read its content.Comment
Text...
Display FPS
Display FPS on a corner of the screen on the text plane.Display FPS
Enabled
Log Message
Prints a debug log on the console. Useful for debugging.Log Message
Text...
Render Memory Info
Render the memory information on the current invoke time on the text plane.Render Memory Info
Render the memory information on the current invoke time on the text plane.
Debug
Profiler Section Start
Start measuring CPU cycles for a custom profiler section. Must have a matching Profiler Section End with the same name.Profiler Section Start
Name
Section Name
Profiler Section End
Stop measuring CPU cycles for a custom profiler section. Must have a matching Profiler Section Start with the same name.Profiler Section End
Name
Section Name
Setup
Event Group
Allows you to group together parts of your script for organizational purposes.Event Group
Threads
Thread Start
Run a script in another thread.Thread Start
Thread Handle
$Variable0
Run In Background
- Thread Handle: The handle for the thread you want to stop.
Thread Stop
Stop a thread based on the selected thread handle.Thread Stop
Thread Handle
$Variable0
- Thread Handle: The handle for the thread you want to stop.
Advanced
Inline C Code
Insert raw C code directly into the compiled output. Use with caution — no validation beyond basic syntax checks is performed.Inline C Code
C Code
- C Code: Raw C code to inject into the compiled output.
caution
This event injects raw C code directly into the compiled output. The editor performs basic syntax checks (mismatched parentheses, braces, brackets, and missing semicolons) but does not validate the code beyond that. Incorrect code will cause compilation errors. Use this event only if you are familiar with C and the engine's internal API.

