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Tween

Events for creating smooth value transitions using tween animations.

Actions​

Pause Tween​

Pause the tween.
Pause Tween
Tween
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4
  • Tween: The tween slot to use, each scene can use up to four tweens at once (can be adjusted on Settings).

Resume Tween​

Resume the tween.
Resume Tween
Tween
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  • Tween: The tween slot to use, each scene can use up to four tweens at once (can be adjusted on Settings).

Pause All Tweens​

Pause all the tweens.
Pause All Tweens
Pause all the tweens.

Resume All Tweens​

Resume all the tweens.
Resume All Tweens
Resume all the tweens.

Stop Tween​

Stop the tween.
Stop Tween
Tween
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  • Tween: The tween slot to use, each scene can use up to four tweens at once (can be adjusted on Settings).

Stop All Tweens​

Stop all the tweens.
Stop All Tweens
Stop all the tweens.

Conditions​

If Tween Running​

Conditionally run part of the script if the selected tween is running.
If Tween Running
Tween
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True
Add Event
  • Tween: The tween slot to use, each scene can use up to four tweens at once (can be adjusted on Settings).

Script​

Start Tween​

Start the tween. Tween a varible to the target value. The script will be called when the variable changes.
Start Tween
Tween
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Start Value
0
Final Value
10
Ease
Linear
Time
5
Repeat Count
1
Loop
Ping Pong
New value will be on $Temp 0.
On Value Change
On Value Change
Add Event
  • Tween: The tween slot to use, each scene can use up to four tweens at once (can be adjusted on Settings).
  • Start Value: The initial value we should use.
  • Final Value: The final value we should get.
  • Ease: The ease function to apply.
  • Time: The length of time the tween should take.
  • Repeat Count: The number of times the tween will repeat (max 255).
  • Loop: If the tween will loop or not.
  • Ping Pong: If the tween will play backwards before starting again.
  • On Value Change: The script to run when the variable value changes.