Event Glossary
Events are separated into different categories.
Here you can find a list of all of those categories.
📄️ Actors
Events for controlling actor movement, position, properties, sprites, and animations.
📄️ Array
Events for working with arrays, including reading, writing, and manipulating array data.
📄️ Behaviours
Events for enabling and controlling built-in actor behaviours such as platformer movement and tile-based movement.
📄️ Camera
Events for controlling the camera position, movement, and screen effects like shake and flash.
📄️ Collisions & Overlaps
Events for detecting and responding to collisions and overlaps between actors.
📄️ Control Flow
Events for controlling script execution flow, including conditionals, loops, and script calls.
📄️ Dialogue, Text & Menus
Events for displaying dialogue, text, and menu choices.
📄️ Engine Fields
Events for reading and updating engine field values at runtime.
📄️ Graphics
Events for controlling graphical elements such as palettes, overlays, and background layers.
📄️ Input
Events for detecting button presses and player input.
📄️ Math
Events for performing mathematical operations and evaluating expressions.
📄️ Miscellaneous
Events for miscellaneous operations such as comments, threads, and system functions.
📄️ Music & Sound Effects
Events for playing and controlling music and sound effects.
📄️ Particles
Events for setting up and spawning particle effects.
📄️ Pathfinding
Events for computing and following paths on the scene collision map.
📄️ Platform
Events for detecting the current platform and toggling platform-specific features.
📄️ Save Data
Events for saving and loading game data.
📄️ Scene
Events for managing scenes, transitions, scrolling, tiles, and scene properties.
📄️ Screen
Events for controlling screen-level settings such as VDP configuration, HBlank/VBlank scripts, and fade effects.
📄️ Temp. Triggers & Projectiles
Events for spawning temporary triggers and projectiles.
📄️ Timer
Events for setting up and controlling timers.
📄️ Tween
Events for creating smooth value transitions using tween animations.
📄️ Variables
Events for reading, writing, and manipulating variables and flags.

