Tilesets
Tilesets are used to render the maps, you can import sprites with the button if you want to load the PNG as-is. You can also convert any PNG into MD Engine format with the button, for information regarding this you can check the Image Converter section.
You can add tilesets to your game by including .png files in your project's assets/tilesets folder.
Tilesets can also be loaded independently and used to manipulate the overall scene. You can load a tileset with Load Tileset event.
Image Requirements
The image size must be multiple of 8px in both width and height.
If you add the sprite as-is, it must be an indexed .png
file with a maximum of 64 colors.
Each 8x8 tile can only use colors from a single 16-colors palette.
If you are unsure about the color requirements you can always use the Image Converter.
UI Tilesets
There are special tilesets that can be used for the dialogue system.
They would be the dialogue frame and dialogue cursor.
Dialogue Frame
The Dialogue Frame should be an image of 24px
x 24px
, containing 3 tiles in both width and height.

Here you can see how it looks once loaded in-game.

Dialogue Cursor
The Dialogue Cursor should be an image of 8px
x 8px
, containing one tile.

It will be used during dialogue choices. Here you can see how it looks once loaded in-game.
