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Sound Effects

Sound Effects can be imported with the button or by placing files in your project's assets/sounds folder.

Supported formats depend on the active Sound Driver:

  • XGM2 / XGM.wav
  • MDSDRV.mml

WAV files are converted to either 13.3 kHz or 6.65 kHz during build time — see Audio Settings for details.

You can create sound effects directly inside MD Engine using the built-in Bfxr tool, which generates retro-style sounds (pickups, lasers, explosions, jumps, etc.) and exports them as WAV.

They can be played during the game with the Play Sound Effect event in your Scene, Actor, Trigger or Custom scripts.

Play Sound Effect
Sound Effect
   Jump.wav
Channel
Auto Selection
Priority
6
Loop

You can review the Sound Driver asset types section to know more about the number of sound effects you can play at the same time.