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Sound Effects

Sound Effects can be imported with the button or by the including .wav files in your project's assets/sounds folder.

They have to be WAV files, they will be converted to either 13.3 Khz or 6.65 Khz during build time, you can review the Settings engine section to know more about this.

They can be played during the game with the Play Sound Effect event in your Scene, Actor, Trigger or Custom scripts.

Play Sound Effect
Sound Effect
   Jump.wav
Channel
Auto Selection
Priority
6
Loop

You can review the Sound Driver asset types section to know more about the number of sound effects you can play at the same time.