Music
Music can be imported with the button or by the including .wav
or .vgm
files in your project's assets/music
folder.
The recommended format is VGM due to it uses less ROM size and has an overall better quality.
WAV files will be converted to either 13.3 Khz or 6.65 Khz during build time, you can review the Settings engine section to know more about this.
Music can be played in your game using the Play Music Track event in your Scene, Actor, Trigger or Custom scripts.
Play Music Track
Song 1 vgm
Loop
You can review the Sound Driver asset types section to find out more about the number of sound effects you can play at the same time.