Importing Scenes & Projects
You can import content from other MD Engine projects into your current one — either a single scene with all its dependencies, or an entire project.
Importing cannot be undone. Always save your project before importing.
Import Scene
Go to File > Import > Scene... and select the source project file (.mderes).
A dialog lists all scenes in the source project. Select the scene you want and click Import.
The importer will:
- Copy the scene and all its actors, triggers, and scripts.
- Copy all referenced assets (sprites, backgrounds, palettes, music, etc.).
- Deduplicate assets that already exist in your project (by filename and content hash).
- Rename assets that have the same filename but different content (appending
_imported). - Remap all UUIDs to avoid conflicts with existing entities.
- Clear scene references that point to scenes not included in the import (e.g., "Go To Scene" events pointing to non-imported scenes will be cleared).
Double-click a scene in the list to import it immediately.
Preview
Click Preview before importing to see a summary of what will be imported — how many resources, assets, deduplication counts, and any warnings — without making changes.
Import Project
Go to File > Import > Project... and select the source project file.
Enter a prefix that will be added to all imported resource names and symbols to prevent naming conflicts.
All scenes, assets, variables, and collision groups from the source project are merged into your current project.

