Prefabs
Prefabs are useful feature to allow reusing actors and triggers across multiple scenes. Imagine them as templates.
Creating a Prefab
You can just click the button, select Actor or Trigger depending on the game needs.
This will generate an empty prefab.

From Actor to Prefab
If there is an actor inside a scene that is not linked to a prefab, it can always be turn it into a prefab later on.
To do that, just go to the Editor Sidebar and select Convert to Prefab.

From Prefab to Actor
If there is a prefab on a Scene and that prefab, for some reason, needs a lot of custom changes you can always unpack it from the prefab.
To do that, just go to the Editor Sidebar, go to the blue prefab area, and select Unpack Prefab.

Instancing a Prefab
To use a prefab inside a scene, just go to the Navigator and then click the button of the desired prefab.
Then, the instanced Actor or Trigger can be placed on the scene.

Updating a Prefab
There are some instances when a prefab may vary slightly, like a different number on a starter value.
The values on the instanced prefab can be adjusted once it's instanced on a scene, the edited values will be displayed with an outer blue glow.

Only values or references can be different, the events will always be shared.
Apply Changes
If later on you want to make your change into the prefab you can go to the Editor Sidebar, go to the blue prefab area, and select Apply Changes.
This will make the custom value the default one for this prefab and the outer blue glow will disappear.
