Dialogue & Text
The dialogue system allows actors to display text boxes, choices, and conditional branching.
UI
The dialogue system uses two UI pieces a frame and a cursor, you can change them on the Dialogue & Text settings window.
There are more details about the UI elements on the UI Tilesets section.
Colors
As mentioned before, the default font, as well as the fonts generated with the font converter for the Advance Text rendering use the last color (color 15) of the selected Text palette as color.
The default cursor and frame use colors 13 and 14 of the selected palette, you can have different colors for the dialogue frame palette and the text.
They can be set with Set Dialogue Frame Palette and Set Text Palette.


