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Asset Usage Report

The Asset Usage Report shows you everywhere a specific asset is referenced in your project — which scenes, actors, triggers, and script events use it. This is useful for understanding dependencies before modifying or deleting an asset.

Viewing Asset Uses

There are two ways to open the usage report:

From the Asset Editor

In any asset editor (Backgrounds, Sprites, Palettes, Music, Sounds, Fonts, Localizations), click the dropdown menu and select View Uses.

Asset editor dropdown showing View Uses option

From the Navigator

Right-click any asset in the Navigator sidebar and select View Uses from the context menu.

Navigator context menu with View Uses

Reading the Results

The usage list shows all entities that reference the selected asset:

Asset usage results showing scenes and actors
  • Scenes appear at the top level (e.g., a scene using the asset as its background).
  • Actors and triggers appear nested under their parent scene.
  • Custom events appear if any custom script references the asset.
  • The total count is shown in the header.

If the asset is not used anywhere, a message indicates it is safe to remove.

Click any entry in the list to navigate directly to it:

  • Scene entries — Selects and focuses the scene. If the match is in a script event, the correct script tab is opened and the view scrolls to the event.
  • Actor/Trigger entries — Selects the actor or trigger within its scene and navigates to the matching script event if applicable.
  • Custom Event entries — Opens the custom event editor.
tip

The scan runs on a background thread and won't block the editor. For tileset assets, TMX map file references are also detected.